Valve will wait for AMD’s APUs to double in speed, so most PCVR games run out of the box. Only ports from Quest would be usable, making it pointless. Valve could release a HMD using the Deck APU, technically more powerful than Quest 3, but it would barely run existing PCVR games. In theory the same VR app could run better on Steam Deck than Quest 3, but Quest developers optimize for limited hardware, while PCVR games expect way more power. The Deck’s graphics performance is ~65% of an PCVR entry level GTX 1060, Quest 2 ~17%, so Quest 3 should now be ~44%. ![]() Highly optimized HL:A ran early parts with VD SSW in potato mode without horiffic framedrops, but far from fine. Simpler titles like Job Simulator or Beat Saber ran just fine. Results depend on the definition of “render VR reasonably“. People tested Windows plus VD for VR on Steam Deck. And if there is a group of Quest users with much higher retention (and probably much higher usage), reducing the friction for them to keep them happy/engaged may be worth a lot more to Meta than the money they could make, if they tried to stop them from streaming PCVR. Most people still have never tried VR, so every active Quest user helps Meta to make others (more) aware of it, and is therefore important. Not really surprising, with access to both the Quest and Steam library, they are less likely to run out of interesting games, and those owning a VR capable PC are often VR enthusiasts. I don’t remember the exact result, but retention among those (also) streaming was way higher. ![]() Resolution Games, a cross platform VR game developer with 10+ titles, showed internal numbers regarding VR player activity and retention in 2021-11, based on which I did some back-of-the-envelope calculations regarding retention among Quest users. And users streaming PCVR at least still use their Quest and might buy apps, compared to those that drop out completely. Much bigger problems are the slow platform growth and low retention. Your remarks about Meta needing Quest store sales to make money are true, but with MRL spending USD 10bn/year, making it is not their priority. There is a reason why Meta would want and allow.
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